Internal game jams are nothing new. Studios around the world engage in this activity, ranging from AAA developers letting off steam to mobile developers desperately searching for their next hit. But very occasionally, they yield an idea that is eventually brought to the market.
Sumo Digital’s Snake Pass is one such game. Born from a game jam prototype, the physics-based platforming game was taken to consumer shows like EGX Rezzed and quickly gained interest. Full production was greenlighted and within a year the game was released on various platforms. It was even released on the Nintendo Switch just a couple of weeks after launch, a feat the team worked hard to achieve.
Sumo Group (LON:SUMO) award-winning businesses provide creative and development services to the video games and entertainment industries, from studios in Sheffield, Newcastle, Nottingham, Pune (India) and Vancouver (Canada).
Sumo Digital, our primary business, is one of the UK’s largest independent developers of AAA-rated video games, providing both turnkey and co-development solutions to an international blue chip client base.
Atomhawk, a complementary business acquired in June 2017, is a multi award winning visual design company, servicing the games, film and visual effects industries.